πŸ‘ŸGear Module

Gear Module is a core in-game asset that exists off-chain (not as NFTs) and is managed via TON-based infrastructure:

  • Six Quality Tiers: Common (free), Rare, Super Rare, Epic, Legendary, Divine.

  • Upgrade Potential: Gear Modules can be upgraded using $GEAR and Tech Fragments. Each level upgrade increases the earning potential by 2%, starting from a base bonus of 10% per item.

πŸ₯Ύ PhaseWalkers Overview

Rarity
Drop Rate (%)
$GEAR Earn/Day
Basic Fragments (Extracted)
Basic Fragments (Upgrade Lv1)
Special Fragments (Upgrade)
$GEAR (Upgrade Lv1)
Ingredient Growth per Lv (%)
Earn Rate Growth per Lv (%)

Common

Event-only

10

1

4

1

120

170

170

Rare

73.99

60

3

15

2

400

170

170

Super Rare

20.00

110

15

70

4

1500

165

165

Epic

5.00

400

50

300

6

5000

160

160

Legend

1.00

1000

200

1000

8

10000

155

155

Divine

0.01

2500

500

2500

10

25000

150

150

🧀 SynthGloves Overview

Rarity
Drop Rate (%)
Daily Basic Fragments
Daily Special Fragments
Basic Fragments (Extracted)
Basic Fragments (Upgrade Lv1)
Special Fragments (Upgrade)
$GEAR (Upgrade Lv1)
Ingredient Growth per Lv (%)
Basic Fragment Growth per Lv (%)

Common

Free

0

0

1

1

0

0

170

0

Rare

73.99

5

1

3

15

2

125

170

170

Super Rare

20.00

20

4

15

70

4

600

165

165

Epic

5.00

80

6

50

300

6

2100

160

160

Legend

1.00

300

10

200

1000

8

4000

155

155

Divine

0.01

600

18

500

2500

10

10000

150

150

🧠 NeuroVisor Overview

Rarity
Drop Rate (%)
% $GEAR Repair Cost Reduction
Basic Fragments (Extracted)
Basic Fragments (Upgrade Lv1)
Special Fragments (Upgrade)
$GEAR (Upgrade Lv1)
Ingredient Growth per Lv (%)

Common

Free

0

0

Rare

73.99

5

3

15

2

125

170

Super Rare

20.00

12

15

70

4

600

165

Epic

5.00

20

50

300

6

2100

160

Legend

1.00

30

200

1000

8

4000

155

Divine

0.01

50

500

2500

10

10000

150

How to Calculate Repair Cost Reduction % for Glasses When Upgrading Levels

Formula: % Reduction = [Base Value + (Growth Rate Γ— Level)] / 100

  • Growth Rate: 1.5

  • Base Values by rarity:

    • Common: 5

    • Rare: 12

    • Super Rare: 20

    • Epic: 30

    • Divine: 50

Examples:

  • Super Rare Glasses at level 2: (12 + 1.5 Γ— 2) / 100 = 15%

  • Divine Glasses at level 30: (50 + 1.5 Γ— 30) / 100 = 95%

πŸ›‘οΈ BioMesh Overview

Rarity
Drop Rate (%)
Energy Recovery Rate (%/day)
Basic Fragments (Extracted)
Basic Fragments (Upgrade Lv1)
Special Fragments (Upgrade)
$GEAR (Upgrade Lv1)
Ingredient Growth per Lv (%)
Earn Rate Growth per Lv (%)

Common

Free

Rare

73.99

5

3

15

2

200

170

170

Super Rare

20.00

12

15

70

4

750

165

165

Epic

5.00

20

50

300

6

2500

160

160

Legend

1.00

30

200

1000

8

5000

155

155

Divine

0.01

50

500

2500

10

12500

150

150

Gear Module - core in-game asset