LogoLogo
  • 🌎Introduction
  • πŸ“Gear Runner’s Story
  • Ecosystem and Technology
    • πŸ’ŽTON Blockchain - Miniapp
  • πŸ“GPS Tracking System
  • πŸ“šData Privacy
  • Gameplay Mechanics
    • πŸ‘“Gear Modules
    • ❇️Tech Fragments
    • πŸƒβ€β™‚οΈMove-to-Earn Mechanics
    • πŸ”‹Energy Core System
    • πŸ‘¨β€πŸ‘¨β€πŸ‘§β€πŸ‘§Alliance System
    • ⏱️Activities and Challenges
    • 🀝Referral Program
  • In-Game Assets
    • πŸ‘ŸGear Module
    • πŸ› οΈCharacter Customization and Visual Progression
    • πŸ›’In-Game Shop
  • Tokenomics
    • πŸ’°Token Overview
    • πŸ“ŠToken Allocation
    • πŸ“ˆEconomic Sustainability Mechanisms
  • Roadmap
    • ⏳Development Phases and Milestone Timeline
  • Executive Summary
    • ▢️Conclusion
    • πŸ“§Social Channels
Powered by GitBook
On this page
Export as PDF
  1. Gameplay Mechanics

Tech Fragments

PreviousGear ModulesNextMove-to-Earn Mechanics

Last updated 7 days ago

The crafting system centers around two types of Tech Fragments:

  1. Basic Fragments:

    • Used to craft all Gear Modules

    • Obtained through separating items and multiplied while running

    • Collection rate affected by SynthGloves quality and level

  2. Special Fragments:

    • Specialized materials for specific item types (PhaseWalkers, BioMesh, SynthGloves, NeuroVisor)

    • Obtained through participation in missions, physical activity (low drop rate), and special events

    • Collection rate affected by NeuroVisor quality and level

  3. Crafting Process: Combining Basic and Special Fragments according to blueprints to create or upgrade Gear Modules

  4. Upgrade System: Gear Modules can be upgraded with $GEAR and Fragments to increase earning speed. Each piece has a max level of +30, with each level granting +2% to the specific stat (starting at +10%).

    • PhaseWalkers: Boost earn speed

    • SynthGloves: Boost Basic Fragment acquisition

    • NeuroVisor: Boost Special Fragment acquisition

    • BioMesh: Boost energy recovery speed

❇️