Unlike early Move-to-Earn apps that focused purely on token rewards, Gear Runner is built on three pillars:
Health-First Design – Movement quality, consistency, and habit formation matter more than raw volume
Game Depth – Gear, durability, crafting, events, and alliances create long-term goals
Balanced Economy – Rewards are controlled through energy, durability, and sinks to prevent inflation
This allows players to enjoy Gear Runner as a game first - rewards come as a consequence of engagement.
Last updated 7 days ago