> For the complete documentation index, see [llms.txt](https://docs.gearrunner.app/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.gearrunner.app/game-modules/energy-system.md).

# 🔋 Energy System

The Energy System is the **primary control mechanism** that governs earning potential and gameplay balance.

### Why Energy Exists

Energy exists to:

* Prevent automation and 24/7 farming
* Align earning with healthy activity limits
* Ensure fair competition between players

### How Energy Works

* Each player has a daily energy cap
* Energy regenerates over time
* Each verified step consumes energy

Once energy is depleted, players may continue to move for health benefits, but **no further rewards are generated.**

<table data-header-hidden><thead><tr><th width="263"></th><th></th></tr></thead><tbody><tr><td><strong>Attribute</strong></td><td><strong>Description</strong></td></tr><tr><td><strong>Base Energy Cap</strong></td><td>120 Energy per day</td></tr><tr><td><strong>Regeneration Rate</strong></td><td>+1 Energy every 12 minutes</td></tr><tr><td><strong>Consumption</strong></td><td>60 steps of activity burns 1 Energy</td></tr><tr><td><strong>Modifiers</strong></td><td>Regeneration speed increases with <strong>Armor</strong> <strong>quality and level</strong></td></tr></tbody></table>

Energy represents stamina - players must manage it strategically for maximum rewards.

### Strategic Implications

Players must decide:

* When to play
* How long to play
* Whether to save energy for events or competitions

Energy transforms Gear Runner from a passive earning app into a **strategy-driven fitness game**.


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